When looking at the rest of the gaming landscape, the DS and all of its spinoff hardware is completely unique and hasn't been replicated by any company outside of Nintendo. The DS gave birth to plenty of great ideas and franchises and hosts a lot of classic games that wouldn't have been possible without the functionality of the DS's two screens. When it arrived on the gaming scene in 2004, the Nintendo DS was completely novel, using two screens to innovate gaming and allow developers to get unique with their takes on design and mechanics. RELATED: Pokemon Brilliant Diamond and Shining Pearl's Grand Underground Should Return in Future Games It is emblematic, however, of a problem that Nintendo has run into with its current model of hardware: the Switch isn't a great platform for DS remakes or remasters. This isn't a huge dealbreaker for the games, but its implementation does feel a little bit sloppy, with it seeming like the studio behind the remakes needed a quick solution to the lack of dual screen functionality provided by the Switch. In Pokemon Brilliant Diamondand Shining Pearl, the Poketch is displayed at all times at the top right corner of the screen and can be enlarged by selecting it. In the originals, it took up the entire bottom screen on the DS. In the games, the Poketch is a Pokedex-like watch that has several apps on it which give the player information about their party, the time, as well as plenty more. While the two remakes' general quality isn't up for debate here, the sloppy implementation of the Poketch certainly is. They both successfully managed to capture the feel and tone of what it was like to play the fourth generation of Pokemon on the DS back in 2006, while also modernizing the experience for modern audiences playing on the Switch.
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Pokemon Brilliant Diamond and Shining Pearl were released earlier this month as generally well-received remakes of the Nintendo DS classics.